
Transport Ship
Creator credits Claude Opus 5.5. A compact CrossFire-inspired ship-map FPS with bot teams and procedural audio.
GUIDE / GAMES BUILT WITH AI, IN THE CREATORS' OWN WORDS / UPDATED OCTOBER 15, 2026
Every game here is free to play in a browser tab, and its creator says it was made with an AI tool. We found each of those statements ourselves, in the creator's post, repository or game page, and quote the credit as they put it. We don't judge how much of the work the AI did: some creators wrote every prompt in public, others say an agent wrote all of the code. By the tool named first: Claude 25, Codex and GPT 5, Cursor 6, Fable 2, Other AI builders 6. The wall also lists hand-made indie games and community ports of classics; those are not on this page.
Anthropic's model, through Claude Code, the Claude apps or a builder that runs on it. The largest group on the wall, from one-file shooters to the Three.js ports of Quake, Doom and Descent.

Creator credits Claude Opus 5.5. A compact CrossFire-inspired ship-map FPS with bot teams and procedural audio.

Creator credits Claude Opus 5.5. Survive escalating waves of combat synthetics in a neon-industrial dockyard.

Creator credits Claude Opus 5.5. First-person boxing chaos for up to ten players, with bot practice.

Creator credits Claude Opus 5.5. Co-op wizard survival: cast spells, buy upgrades, and fight King Gloop.

Creator credits Claude Opus 5.5. Paint-blaster team battles where covering the arena matters.

Creator credits Claude Opus 5.5. Eight-racer kart racing with drifting, item boxes and a coastal circuit.

Creator credits Claude Opus 5.5. A cozy seaside adventure with quests, heroes, dungeons and friend play.

Creator credits Claude Opus 5.5. One warrior, hundreds of voxel soldiers, and over-the-top combo attacks.

Creator credits Claude Opus 5.5. A tropical fishing trip with boats, species, market sales and gear upgrades.

Creator credits Claude Opus 5.5. A browser block-building sandbox to explore, craft and create.

Creator credits Claude Opus 5.5. Shopping carts, rocket boosts, item boxes and neon race tracks.

Creator credits Claude Opus 5.5. A medieval brawler with parries, weapon throws and goofy duels.

Creator credits Claude Opus 5.5. An atmospheric fantasy action world with creatures, combat and a boss fight.

Creator credits Opus 5.5 code. A neon street racer with nitro, drifting and an AI driver's lap to beat.

Creator credits a multi-agent Claude and Codex pipeline. Armored combat in the browser: 220 tanks, 33 battlefields and 13 modes, solo or in rooms.

Creator credits Claude and Codex. Doom's shareware Episode 1, Knee-Deep in the Dead, rebuilt on Three.js by mrdoob with Claude and Codex.

Creator credits Claude. Parallax Software's 1995 six-degrees-of-freedom shooter, ported to Three.js by mrdoob with Claude. Shareware Episode 1 included.

Creator credits Claude. Kenney's toy-box racing kit, ported to Three.js by the creator of Three.js: chase the lap clock, then build a track and share it.

Creator credits Claude. id Software's 1996 Quake, ported to Three.js by mrdoob with Claude. The shareware first episode plays free in a tab.

Creator credits Claude Opus (built on Spawn). A third-person 5v5 lane battle built with Claude Opus on Spawn: WASD, mouse-aimed hero kits, towers, jungle camps and Titans on a mesa in the sky.

Creator credits Claude Code (with Tripo3D, Suno and ElevenLabs). A capybara on a scooter delivers fruit across a capybara-run city, and every order stacks on the last. Don't let the tower fall.

Creator credits Cursor and Claude Code. A short ASCII horror story: pilot a submersible under the Antarctic ice shelf in 1972, alone, with only a lamp.

Creator credits Claude Code. Climb, vault and sneak through a procedurally generated port city to find out what is at the center of the Dark Tower.

Creator credits Claude Code. A drop-in co-op wave roguelike: catch spirits, feed the shrine and fight the obelisk.

Built by its players' AI agents (Claude Code, Codex). A 3D city built by its players' own AI agents. Fly around and play the games inside the lots, or claim one and let Claude Code or Codex build there.
OpenAI's coding agent and models. Some of these creators paired Codex with Claude; those games sit under Claude.

Creator credits GPT-6 Astra (Codex). Drive out of a snowbound city while it collapses around you. Keep moving. Cross the bridge.

Creator credits Codex. Rocket-speed shopping in a haunted grocery store.

Creator credits Codex (GPT-5.5), AI-assisted. Play a one-tonne teenage elephant seal coming ashore in Battery Point, Tasmania: push cars, flatten fences, become a Viral Sensation.

Creator vibe codes it (posts about Codex). One shared world of player-built platformer rooms: zoom across the patchwork, play anyone's level, or claim an empty room and build your own.

Creator credits GPT-6 Astra for the movement physics. Classic Counter-Strike surf in your browser: slide down angled ramps at speed, hit every checkpoint and race the clock.
The AI code editor, often used for game jam entries built in days.

Creator says 100% made with AI (Cursor + Three.js). Pieter Levels' free MMO flight sim, which he says is 100% made with AI: type a name, take off and dogfight whoever is online.

Creator says 100% of commits were made by Cursor. Fly a biplane, a magic carpet or a boat around a tiny world, light the five eternal braziers and save it from the moon.

Creator credits Cursor (AI-assisted jam build). A fast multiplayer FPS on a tiny haunted planetoid, where gravity pulls to the core and a train laps the world.

Creator credits Cursor (jam entry). A driving simulator across 226 km of empty, post-apocalyptic Alaska: rain, snow, day and night, and nobody left on the road.

Creator credits Cursor. First-person multiplayer space dogfighting, where you find other pilots by pinging sonar.

Creator credits AI agents in Cursor (builder and critic loop). A summer evening in a painted seaside bay: walk the pier and the beach, then take a wooden skiff out to the lighthouse island.
Games whose creators credit Fable.

Creator credits Fable 5.5 and three.js. Remote-pilot a robotaxi across a drivable San Francisco, or take the new Tesla Roadster out and fly it: fares at the glowing kerb, or free roam from Lombard Street to the Golden Gate.

Creator says he made it with Fable. Quake II deathmatch online in the browser, which Pieter Levels says he made with AI: the classic DM maps, CTF and bots.
Prompt-to-game builders and creators who say AI built the game without naming one tool.

The game's screen says 'Accelerated with Grok'. The Tesla Roadster reveal as a one-button arcade game: kickflip the Roadster over Cybertrucks, a Semi and Optimus robots, then hold to fly on its thrusters.

Creator says it was built with AI. Run loose in real Latvian towns: Talsi, Rīga, Liepāja and Bauska rebuilt from map data, with shops, stairwells, cars to steal and police who come when you make trouble.

Creator says an AI agent built it from five published prompts. Ten hostiles hold a container yard and you have three minutes. The whole FPS is one 290 KB HTML file.

Creator credits AI (US$10,000+ of AI tokens). An open-world Taipei in a browser tab: ride scooters past night markets and Taipei 101, take on dozens of missions and outrun the police.

Made with Crayon's AI game builder. Armed drone racing through a rain-soaked megacity: push your Ramjet to the limit, shoot your rivals down, and win only if you don't melt first.

Creator says it was made entirely by AI. Black Ops II's Hijacked in a browser tab: free-for-all to 30 kills against six bots, made entirely by AI, says its creator. An older copy kept up by a fan.
A game whose creator says it was built with an AI tool, such as Claude, Codex, Cursor or Fable, or a prompt-to-game builder, where we found that statement ourselves. Games with no such claim, or a claim we could not trace to the creator, stay off this page even when they are on the wall.
Every one plays free in a browser tab with nothing to install. A few sell extras, such as a paid plane in fly.pieter.com, and each listing says so before you click PLAY. None needs an account to start.
On our wall, Claude, by a wide margin: Claude 25, Codex and GPT 5, Cursor 6, Fable 2, Other AI builders 6. That reflects what creators have sent us and what we have found, not a survey of every AI-made game out there.
21 play by touch, among them Transport Ship, Hearthlight, Arkenfall and Kartit Nitro. More in our guide to browser games on your phone.
Some are. mrdoob ported Quake, Doom and Descent to Three.js with Claude (and Codex, for Doom), and Pieter Levels says he made his Quake II with Fable. Others make no AI claim: The Simpsons: Hit & Run is a port of the game's own source code and LEGO Island a community decompilation. Each listing says which. More in our guides to classic PC games in the browser and Quake in your browser.
Yes, if it plays in a browser without a big download. Suggest it here; we check every game before it goes up, and creators get a badge and visit counts on the creators page.
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