Preview of Glider 4.0 (browser port) browser game

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Glider 4.0 (browser port)

John Calhoun's 1991 Mac game in a browser tab: fly a paper plane through the rooms of a house on the air from heat ducts and fans. Room Editor included.

Classic1991MacPixel artLevel editorSource port

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MADE BYD. Bohdan ↗
PLAYER RATINGNo ratings yet. Be the first ↓
ARCADE VISITS22 (0 today)
AI BUILD CREDITProject README: directed by a human, implemented by Claude Opus 5.5, designed by both
ON THE WALL SINCEOct 26, 2026

OUR TAKE / EDITORIAL

Why it's on the wall

A paper plane, a house full of furniture and only the heating vents to keep you up: the 1991 Mac classic, rebuilt from its own source code, Room Editor and all.

Written by Neon Gamewall. An opinion, not a player rating.

GAME BRIEF

What's the game?

D. Bohdan ported Glider 4.0, John Calhoun's 1991 Macintosh game, from its original THINK Pascal source to TypeScript and rebuilt enough of the Mac's system software to run it: a source port, not an emulator, and no Mac ROM is needed. Every test runs a script of key presses on the original game in an emulated Mac and on the port, and the two must match pixel for pixel and sound tick by tick, so it plays the way the 1991 game did, bugs included. You fly a paper plane from room to room: air from the heat ducts and fans keeps it up, while furniture, flames, bouncing balls and other planes bring it down, and rubber bands, batteries and spare sheets of paper help. The houses, art and sounds of the open-source 4.05 release come with it, and so does the Room Editor for building houses of your own. It starts as a 16-color Mac II; the Options menu switches to a black-and-white Mac Plus or the look of the 1994 Windows version, and adds CRT-style screen filters.

BEFORE YOU PLAY

What to expect

Free, no account and no ads: the page loads only its own files. In Chrome it reached the title screen in under a second after about 1 MB of downloads (about 3 MB of files once unpacked). Unofficial: Glider is John Calhoun's game, and he did not make this port, but he shared it on Bluesky on October 26: "D. Bohdan faithfully ported Glider 4.0 (a Mac game I wrote & released back in 1990) to run in your browser." Saves, houses and preferences stay in your browser; File > Export Files saves a backup. The port says it plays by keyboard, mouse, gamepad or on-screen buttons on a touchscreen; we have not tried it on a phone yet. Switching tabs pauses the game. Open source (MIT) on GitHub.

Controls: Arrow keys: left and right fly, down uses a battery boost, up fires a rubber band; Tab pauses and resumes. Ctrl+S saves (Command+S on a Mac). Configure... in the Options menu changes the keys, and Options > Controls adds Gamepad and an on-screen Virtual Gamepad.

QUESTIONS PEOPLE ASK

Common questions

Can you play Glider 4.0 in a browser?

Yes. D. Bohdan's Unofficial Web Edition at dbohdan.github.io/glider runs the 1991 Mac game in a tab, with the houses, art and sounds of the open-source 4.05 release included, so you need no old Mac, no emulator and no ROM. In Chrome it opened to the title screen in under a second, after about 1 MB of downloads.

Is it the real Glider?

It is the original THINK Pascal source code ported to TypeScript and tested against the original running on an emulated Mac until every pixel and sound matched, so it plays the same, quirks included. It is unofficial, but John Calhoun, who wrote Glider, shared it on Bluesky on October 26 and said D. Bohdan had "faithfully ported" it.

Can I make my own houses?

Yes. Room Editor 1.03 comes with it; Calhoun says it is the first port he knows of that does. The port's little Mac desktop switches between Glider and the editor, imports houses in old Mac formats such as StuffIt, Compact Pro and MacBinary, and exports your work as a ZIP.

Does it work on a phone?

The port says it starts with on-screen buttons on touchscreens (tap and hold a menu title, then drag, to use the menus) and works with gamepads. We have not tried it on a phone yet.

Was it made with AI?

Yes. The project's README says the port was directed by a human, implemented by Claude Opus 5.5 and designed by both, with the original game running in an emulator as the test to match.

SOURCE & CREDIT

Meet the maker

D. Bohdan ↗

D. Bohdan keeps a personal wiki at dbohdan.com and ports old games to newer languages and platforms; his other ports include the 2001 CRPG Umbra, moved to Python 3.

The creator publicly credits the AI tool shown above. Visit the creator's game page for current details.

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