Preview of Claude of Duty: Vibe Slops II browser game

ORIGINAL GAME PREVIEW / GAME OPENS ON CREATOR'S SITE

SHOOTER / SOLO VS 6 BOTS

Claude of Duty: Vibe Slops II

Black Ops II's Hijacked in a browser tab: free-for-all to 30 kills against six bots, made entirely by AI, says its creator. An older copy kept up by a fan.

FPSBotsCall of DutyThree.jsAI-built

Call of Duty and Black Ops in your browser: what happened, and what else to play →

MADE BYLuckey Faraday ↗
PLAYER RATING5.0 / 5 (2)
ARCADE VISITS294 (26 today)
ON A PHONEPlays by touch (checked by us). Tap to deploy, left stick to move, swipe on the right to look, hold FIRE and drag to aim; Auto graphics preset.
AI BUILD CREDITCreator says it was made entirely by AI
ON THE WALL SINCEOct 8, 2026

OUR TAKE / EDITORIAL

Why it's on the wall

The Hijacked yacht in a browser tab, five minutes, first to 30. The six bots fight each other as hard as they fight you, so every match goes somewhere.

Written by Neon Gamewall. An opinion, not a player rating.

GAME BRIEF

What's the game?

A three.js rebuild of Call of Duty: Black Ops II multiplayer on the game's exported map, models and sounds: Hijacked, the yacht map, free-for-all to 30 kills in five minutes against six AI bots, who fight each other as well as you. Nothing heavy loads until you click, then about 34 MB. The creator's own site, with Nuketown 2025 and private rooms for friends, went offline on October 10, 2026 after an Activision DMCA notice; this copy is the build from early September.

BEFORE YOU PLAY

What to expect

Unofficial twice over: it runs on original Black Ops II assets, which belong to Treyarch and Activision, and this copy is hosted on GitHub Pages by a fan (Froydinger), forked from the creator's code on September 8, 2026, before the takedown. It may be taken down too. That build has Hijacked only and solo play against six bots: no Nuketown, no private rooms. The README credits Luckey Faraday and disclaims any affiliation; the code is MIT-licensed, the game assets are not. No ads, chat or account. Loading takes a minute on a slow machine. In the creator's words: "The entire thing was made by AI using the original game assets. I didn't write any of the code myself."

Controls: WASD move, mouse to aim, left click fire, right click aim down sights, Shift sprint, Space jump, C or Ctrl crouch, R reload, 1 and 2 switch weapons, Tab scores, B respawn; on phones, a left stick to move, swipe on the right to look, hold FIRE and drag to aim.

SOURCE & CREDIT

Meet the maker

The creator publicly credits the AI tool shown above. See the creator source or build notes ↗.

Made this game? Grab the Listed badge and see what we send you ↗

KEEP PLAYING

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