
ORIGINAL GAME PREVIEW / GAME OPENS ON CREATOR'S SITE
SHOOTER / SOLO & MULTIPLAYER
Claude of Tanks
Armored combat in the browser: 220 tanks, 33 battlefields and 13 modes, solo or in rooms.
OUR TAKE / EDITORIAL
Why it's on the wall
The most ambitious AI-built game we have seen: 220 tanks, 33 maps, 13 modes, and it runs on a phone. Wait out the loading bar, then start a bot match.
Written by Neon Gamewall. An opinion, not a player rating.
GAME BRIEF
What's the game?
A World of Tanks-style combat simulator rendered with Three.js. The creator's documentation lists 220 procedurally built vehicles, 33 destructible battlefields, plate-level armor and ballistics, and 13 modes from Standard Battle and Capture the Flag to Endless Horde and a six-operation campaign, playable against bots or in browser-hosted rooms with friends.
BEFORE YOU PLAY
What to expect
The repository describes the game as built end-to-end by a multi-agent Claude and Codex pipeline, with source published under the MIT license. It is an unofficial homage, unaffiliated with Wargaming. Expect a long first load while shaders compile, and give it a real GPU; the creator also ships full touch controls for phones.
Controls: Mouse and keyboard on desktop; complete touch controls on mobile, per the creator's notes.
SOURCE & CREDIT
Meet the maker
The creator publicly credits the AI tool shown above. See the creator source or build notes ↗.
Made this game? Grab the Listed badge and see what we send you ↗
KEEP PLAYING


