Saltline is a first-person shooter set at a container port at night, and it runs free in the browser as a shared Claude artifact. Felix Rieseberg (@felixrieseberg), who works at Anthropic and co-maintains Electron, posted it on November 9, the day Anthropic released Claude Fable 5.2, with this line: “I wanted to test Fable 5.2’s quality with one-shot prompts without human feedback.”
The title card reads “Port Authority Breach Unit, Saltline Terminal, 05:42.” The port’s security net has gone feral, and your job is to cut its three uplinks and reach the boat. In Felix’s gameplay video you fight through stacked shipping containers with a rifle you can aim down the sights, against four-legged security robots on the docks and drones overhead.
One-shot prompts, 8 hours, about $550
“Everything in this game is from scratch: models, sounds, textures,” he wrote. He puts the cost at about $550 at API prices, for about 2.7 million output tokens and 445 million input tokens, “heavily cached,” and says the run took 8 hours.
The next day Ali Can Meydan (@mahluukat) opened the game’s source and posted that the whole game, the Three.js 3D library included, is one HTML file of 1.42 MB, with no outside game assets: its 3D shapes, textures and sounds are generated in code while it runs. The game’s own title screen says the same thing, that every surface, machine and sound is generated in your browser.
How to play
No download and no sign-up. It’s a shared artifact on claude.ai: the Sign in button at the top is optional, and it loaded for us signed out. The whole game came to about 2.2 MB in our check on November 10. While it builds the port it shows “stacking containers” for a few seconds, then a title screen with Deploy, Settings and Controls. claude.ai labels the page as user-generated content.
The Controls screen lists W A S D to move, the mouse to look, left click to fire, right click to aim, R to reload, E to cut a relay, Space to jump, Shift to sprint, C to crouch and Esc to pause. It also lists touch controls: left thumb to move, right thumb to look, with buttons for fire, aim, reload and jump.
Saltline is on the wall.
Controls and our load check are on its page.
PLAY SALTLINE ↗Also made with Fable 5.2: What the water keeps, a boat ride by lantern light. Every game whose maker says AI built it: AI-made browser games.
Credit and sources
Saltline, its build numbers and quotes: Felix Rieseberg (@felixrieseberg). File size and generated assets: Ali Can Meydan (@mahluukat). Cover: a frame from Felix’s gameplay video in his launch post.
- Launch post: Saltline, made with Claude Fable 5.2 — November 9, 2026
- Anthropic: Introducing Claude Fable 5.2 and Claude Mythos 5.2 — November 9, 2026
- Inside Saltline’s single HTML file (in Turkish) — November 10, 2026
- What the water keeps launch post — November 9, 2026
- Saltline on claude.ai
Reporting by NeonGameWall. Know a browser game we should cover? Suggest a game.
